<svg> element is a container for SVG graphics.
SVG has several methods for drawing paths, boxes, circles, text, and graphic images.
SVG is a language for describing 2D graphics in XML.
In SVG, each drawn shape is remembered as an object. If attributes of an SVG object are changed, the browser can automatically re-render the shape.
Canvas is rendered pixel by pixel. In canvas, once the graphic is drawn, it is forgotten by the browser. If its position should be changed, the entire scene needs to be redrawn, including any objects that might have been covered by the graphic.
The table below shows some important differences between Canvas and SVG:
No support for event handlers
Support for event handlers
Poor text rendering capabilities
Best suited for applications with large rendering areas (Google Maps)
You can save the resulting image as .png or .jpg
Slow rendering if complex (anything that uses the DOM a lot will be slow)
Well suited for graphic-intensive games
Not suited for game applications